Wiki

Passenger Manifest

33/45 passengers found. Click on a passenger in the list below to go to the location.
You can add passengers by adding a marker. Will be automated soon.

Some passengers spawn in random positions. Currently there are only ~33 passengers ingame. The list below will be filled soon™.

Passenger Manifest

Developer Console

Type developermodeon in the title screen to activate the developer console.

Press F1 to toggle the console.

Press F2 to display the console log & status.

Possible console commands:

  • help - Lists all commands
  • clear - Clear console
  • toggleoverlay - Toggle Overlay
  • reporterrorsnow - Report errors
  • profilersnapshot - Memory snapshot
  • buildhack (on|off) - Build Hack
  • godmode (on|off) - Godmode
  • addallitems - All items
  • killallenemies - Kill all enemies
  • killclosestenemy - Kill closest enemy
  • killlocalplayer - Kill local player
  • goto (GameObjectName) - Goto GameObject
  • gototag (GameObjectTag) - Goto GameObjectTag
  • count (ComponentName) - Counts Components
  • counttag (tag) - GameObjects with tag
  • enablego/disablego (GameObjectName) - Toggle GameObject
  • destroy (GameObjectName) - Destroys GameObject
  • additem (itemName | itemId) - Add item
  • spawnpickup (itemName | itemId) - Spawn Pickup
  • veganmode (on|off) - Toggle veganmode
  • loghack (on|off) - Toggle LogHack
  • itemhack (on|off) - Toggle ItemHack
  • energyhack (on|off) - Toggle Energy
  • survival (on|off) - Toggle survival features
  • timescale/gametimescale (scale) - Time Scale (in float)
  • hitlocalplayer (amount) - Hit local player with x damage
  • setstat (Health | Stamina | Energy | Fullness | BatteryCharge) (amount) - Set status
  • setrainbonus (value) - RainEffigy bonus
  • setgamemode (standard | creative | mod) - Game Mode
  • setdifficultymode (peaceful|normal|hard) - Difficulty
  • setPlayerVariation (VariationNum) - Set Player variation
  • setPlayerBody (BodyNum) - Set Player body
  • setVariationExtra (None | Jacket) - Player extra variation set None/Jacket
  • sendMessageTo (targetName) (message) - Sending message to x
  • spawnenemy (male_skinny | female_skinny | skinny_pale | male | female | fireman | pale | armsy | vags | baby | fat) - Spawn different enemies
  • enemies (on|off) - Toggle enemies
  • animals (on|off) - Toggle animals
  • birds (on|off) - Toggle birds
  • forcerain ((rainDice] | light | medium | heavy | cloud | sunny) - Switch weather
  • clearsaveslot (sp | mp | all) (slotNum) - Deletes save slot
  • cutdowntrees (count | [percent] | [amount]) - Cut down x amount trees
  • growgrass (radius) (grassLayer) (grassAmount) - Grows grass
  • loadlevel (levelNum) - Load levelnum

dev: .dll TheForest/DebugConsole

Weapon Stats

Speed
Damage
Block

Weapon Stats
Plane Axe
Modern Axe
Rusty Axe
Crafted Axe
Climbing Axe
Club
Crafted Club
Katana
Tennis Racket
Weak Spear
Upgraded Spear
Upgraded Stick
Upgraded Rock
Modifier Stats
20 Teeth
-

+
10 Booze
-

+
15 Feathers
+

-

Graphic - Color Grading

Compare the color grading options. You can change these in game settings > graphic.

Modern
Washed out
Warm
Dense
Epic
BlockBuster
Super
Texas
Aged
BlockBusterWarm
DarkBlue
M131
Original
Modern

Mutant Types (v.0.55)

They are most of the time decorated with skulls and wear a necklace made out of CDs. Can be found in groups, leading two or more cannibals. They often drop a Club when killed.

Regular Male Leaders are stronger than regular cannibals, requiring more hits to kill.

Regular Male Leader

Skinny cannibals are much skinnier, are covered in blood and dirt and are faster.

They are weaker than regular cannibals.

Guidebook - Skinny Male Skinny Male Guidebook - Skinny Female

Also known as Neuters. They are found with white eyes, no body hair, no clothing and no weapons.

Pale Male

Regular (Male / Female) cannibals are the most basic type of cannibals. Most patrols of cannibals consist of 2-4 regular cannibals and 1 leader cannibal.

Guidebook - Regular Male Regular Male Guidebook - Regular Female Regular Female

Also known as Octopus Mutant. They are taller and strong than other mutants/cannibals. It swings its arms when trying to attack the player.

Guidebook - Creepy Armsy Creepy Armsy

Blue Creepy Armsy are stronger and faster than their regular counterparts.

Blue Creepy Armsy

Also known as Virginia or Spider Mutant. She will lift her front legs and charge in the players direction. The player will be undetected when crouched.

Guidebook - Creepy Spider Lady Creepy Spider Lady

Blue Creepy Spider Ladies are stronger and faster than their regular counterparts.

Blue Creepy Spider Lady

Babies screech and crawl towards distractions (the player, flares, etc.). They drag themselves across the ground and jump towards the player. They can be one-hit killed.

Guidebook - Creepy Baby Creepy Baby

Also known as Cowman. It mostly attacks by charging at the player and also changing direction, when the player tries to move out of the way. The second attack is stomping on the ground, throwing the player to the ground.

Guidebook - Creepy Fat Creepy Fat

Also known as Obelisk Victim, or Mutant Megan. It is the final boss of the game and can be found in the research lab. It will walk towards the player on its legs, reaching out with the shorter arms to hit the player. Mutant Megan can lay 3-5 babies.

Creepy Boss - Megan

They carry tennis balls, a torch and will attempt to throw the lit tennis ball at the player if he is further away. If the player is in close range, the fireman will attack with its torch.

Regular Male Fireman

They have an orange skin color and carry a stick of dynamite and a burning stick.

Fireman Dynamite

Also known as Painted Cannibals, or Cross Cannibals. They are stronger and faster than their regular counterparts.

Cannibal Painted Cannibal Painted Cannibal Painted

They have the faces of plane passengers stitched into a mask, wearing them on their face.

Masked Cannibal

Mutant Spawns (v.0.55)

Every 220 seconds there is a possibility to spawn one enemy of each type with a maximum of +2 each day.

The mutant spawn amount in the table below refer to spawn counts at day | night.
In hard mode '-' means unchanged.
r(x,y) means random number between x and y.


Day Mutants Mutants (hard mode)
0
Skinny 6 | 6
Skinny Pale 0 | 0
Regular 0 | 0
Pale 0 | 0
Creepy 0 | 0
Painted 0 | 0
Skinned 0 | 0
Skinny 4 | 4
Skinny Pale -
Regular 2 | 2
Pale -
Creepy -
Painted -
Skinned -
1
Skinny 6 | 6
Skinny Pale 0 | 0
Regular 0 | 2
Pale 0 | 0
Creepy 0 | 0
Painted 0 | 0
Skinned 0 | 0
Skinny 4 | -
Skinny Pale -
Regular 2 | 2
Pale -
Creepy -
Painted -
Skinned -
2
Skinny 5 | 5
Skinny Pale 0 | 0
Regular 2 | 2
Pale 0 | 0
Creepy 0 | 0
Painted 0 | 0
Skinned 0 | 0
Skinny 3 | 3
Skinny Pale -
Regular 3 | 3
Pale -
Creepy -
Painted -
Skinned -
3
Skinny 3 | 3
Skinny Pale 0 | 0
Regular 3 | 3
Pale 0 | 0
Creepy 0 | 0
Painted 0 | 0
Skinned 0 | 0
Skinny -
Skinny Pale -
Regular -
Pale -
Creepy -
Painted -
Skinned -
4
Skinny 2 | 1
Skinny Pale 0 | 0
Regular 6 | 4
Pale 0 | 0
Creepy 0 | 0
Painted 0 | 0
Skinned 0 | 0
Skinny -
Skinny Pale -
Regular -
Pale -
Creepy -
Painted -
Skinned -
5
Skinny 1 | 1
Skinny Pale 0 | 3
Regular 6 | 4
Pale 0 | 0
Creepy 0 | 0
Painted 0 | 0
Skinned 0 | 0
Skinny -
Skinny Pale -
Regular -
Pale -
Creepy -
Painted -
Skinned -
6
Skinny 1 | 1
Skinny Pale 3 | 2
Regular 7 | 4
Pale 1 | 2
Creepy 0 | 0
Painted 0 | 0
Skinned 0 | 0
Skinny -
Skinny Pale -
Regular -
Pale 0 | 3
Creepy -
Painted -
Skinned -
7
Skinny 1 | 1
Skinny Pale 1 | 1
Regular 7 | 4
Pale 2 | 3
Creepy 0 | 1
Painted 0
Skinned 0
Skinny -
Skinny Pale -
Regular -
Pale 3 | 4.5
Creepy - | 1.5
Painted -
Skinned -
8
Skinny 0
Skinny Pale 3 | 3
Regular 4 | 4
Pale 2 | 3
Creepy 0 | 1
Painted 0 | 0
Skinned 0 | 0
Skinny -
Skinny Pale 1.5 | 1
Regular -
Pale 3 | 4.5
Creepy - | 1.5
Painted -
Skinned -
9
Skinny 1 | 1
Skinny Pale 1 | 1
Regular 6 | 5
Pale 3 | 3
Creepy 2 | 2
Painted 0
Skinned 0
Skinny -
Skinny Pale -
Regular 6 | 5
Pale 4.5 | 4.5
Creepy 3 | 3
Painted -
Skinned -
10 - 24
Skinny r(0,2) | r(0,2)
Skinny Pale r(0,2) | r(0,2)
Regular r(1,6) | r(1,6)
Pale r(1,3) | r(1,3)
Creepy r(1,3) | r(1,3)
Skinny *0.5
Skinny Pale *0.5
Regular *1
Pale *1.5
Creepy *1.5
15 - 21
Skinny r(0,2) | r(0,2)
Skinny Pale r(0,2) | r(0,2)
Regular r(1,3) | r(1,3)
Pale r(1,3) | r(1,3)
Creepy r(1,3) | r(1,3)
Painted r(1,5) | r(1,6)
Skinny *0.5
Skinny Pale *0.5
Regular *1
Pale *1.5
Creepy *1.5
Painted *1
22+
Skinny r(0,3) | r(0,3)
Skinny Pale 0 | 0
Regular r(1,2) | r(1,2)
Pale 0 | 0
Creepy r(1,3) | r(1,3)
Painted r(1,4) | r(1,5)
Skinned r(1,4) | r(1,4)
Skinny *0.5
Skinny Pale *0.5
Regular *1
Pale *1.5
Creepy *1.5
Painted *1
Skinned *1

Number Trivia (v.0.55)

Key Value Value (hard mode)
skinnyDamageRatio 1 2
paleSkinnyDamageRatio 1 2
regularMaleDamageRatio 1 2
regularFemaleDamageRatio 1 2
largePaleDamageRatio 1 1.65
creepyDamageRatio 1 1.5
creepyBabyDamageRatio 1 2
regularStructureDamageRatio 1 2
creepyStructureDamageRatio 1 2
paintedDamageRatio 1.25 1.4
skinMaskDamageRatio 1.45 1.6
skinnyHealthRatio 1 1.5
paleSkinnyHealthRatio 1 2.25
regularHealthRatio 1 1.75
leaderHealthRatio 2 2.5
largePaleHealthRatio 1 1.75
creepyHealthRatio 1 1.5
creepyBabyHealthRatio 1 1.5
paintedHealthAmount 25 35
skinMaskHealthAmount 35 45
aiAttackChanceRatio 1 2.5
aiFollowUpAfterAttackRatio 1 2.5
playerSearchRadiusRadio 1 1
skinnySpawnAmountRatio 1 0.5
regularSpawnAmountRatio 1 1
largePaleSpawnAmountRatio 1 1.5
creepySpawnAmountRatio 1 1.5
fireDamageRatio 1 0.5
fireDamageCreepyRatio 1 0.35
heavyAttackKnockDownChance 1 0.25
firemanThrowTimeRatio 1 0.65
Weapon Damage Whean health in grey zone: weapon * 1.3 * physical strength
else: weapon * physical strength